stipulation/slice$(OBJ_SUFFIX): stipulation/slice.c stipulation/slice.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum debugging/trace.h pieces/pieces.h \
 position/position.h position/board.h utilities/bitmask.h position/side.h \
 position/side.enum.h position/side.enum position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 debugging/assert.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h stipulation/stipulation.h stipulation/goals/goals.h \
 output/mode.h output/mode.enum.h output/mode.enum
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
debugging/trace.h:
pieces/pieces.h:
position/position.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/structure_traversal$(OBJ_SUFFIX): stipulation/structure_traversal.c \
 stipulation/structure_traversal.h stipulation/slice.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/testing_pipe.h stipulation/pipe.h \
 debugging/trace.h position/position.h position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 debugging/assert.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/testing_pipe.h:
stipulation/pipe.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/branch$(OBJ_SUFFIX): stipulation/branch.c stipulation/branch.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/proxy.h stipulation/pipe.h \
 debugging/trace.h position/position.h position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 debugging/assert.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h
stipulation/branch.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/proxy.h:
stipulation/pipe.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/move_played$(OBJ_SUFFIX): stipulation/move_played.c \
 stipulation/move_played.h stipulation/structure_traversal.h \
 stipulation/slice.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/pipe.h debugging/trace.h \
 position/position.h position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/ply.h
stipulation/move_played.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/pipe.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/proxy$(OBJ_SUFFIX): stipulation/proxy.c stipulation/proxy.h \
 stipulation/pipe.h stipulation/structure_traversal.h stipulation/slice.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/fork.h stipulation/branch.h \
 stipulation/binary.h solving/pipe.h solving/machinery/solve.h \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h pieces/walks/vectors.h \
 position/castling_rights.h solving/ply.h
stipulation/proxy.h:
stipulation/pipe.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/fork.h:
stipulation/branch.h:
stipulation/binary.h:
solving/pipe.h:
solving/machinery/solve.h:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/constraint$(OBJ_SUFFIX): stipulation/constraint.c \
 stipulation/constraint.h stipulation/structure_traversal.h \
 stipulation/slice.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum solving/moves_traversal.h stipulation/fork.h \
 stipulation/pipe.h stipulation/proxy.h stipulation/conditional_pipe.h \
 stipulation/branch.h stipulation/battle_play/branch.h \
 stipulation/slice_insertion.h stipulation/help_play/branch.h \
 solving/machinery/solve.h solving/machinery/dispatch.h debugging/trace.h \
 position/position.h position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/ply.h
stipulation/constraint.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/moves_traversal.h:
stipulation/fork.h:
stipulation/pipe.h:
stipulation/proxy.h:
stipulation/conditional_pipe.h:
stipulation/branch.h:
stipulation/battle_play/branch.h:
stipulation/slice_insertion.h:
stipulation/help_play/branch.h:
solving/machinery/solve.h:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/if_then_else$(OBJ_SUFFIX): stipulation/if_then_else.c \
 stipulation/if_then_else.h stipulation/structure_traversal.h \
 stipulation/slice.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/binary.h debugging/trace.h \
 position/position.h position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/ply.h
stipulation/if_then_else.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/binary.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/testing_pipe$(OBJ_SUFFIX): stipulation/testing_pipe.c \
 stipulation/testing_pipe.h stipulation/pipe.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/proxy.h stipulation/branch.h \
 debugging/trace.h position/position.h position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 debugging/assert.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h
stipulation/testing_pipe.h:
stipulation/pipe.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/proxy.h:
stipulation/branch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/conditional_pipe$(OBJ_SUFFIX): stipulation/conditional_pipe.c \
 stipulation/conditional_pipe.h stipulation/pipe.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/proxy.h stipulation/branch.h \
 debugging/trace.h position/position.h position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 debugging/assert.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h
stipulation/conditional_pipe.h:
stipulation/pipe.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/proxy.h:
stipulation/branch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/move_inverter$(OBJ_SUFFIX): stipulation/move_inverter.c \
 stipulation/move_inverter.h stipulation/structure_traversal.h \
 stipulation/slice.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/pipe.h debugging/trace.h \
 position/position.h position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/ply.h
stipulation/move_inverter.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/pipe.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/binary$(OBJ_SUFFIX): stipulation/binary.c stipulation/binary.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/proxy.h stipulation/pipe.h \
 debugging/trace.h position/position.h position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 debugging/assert.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h
stipulation/binary.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/proxy.h:
stipulation/pipe.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/pipe$(OBJ_SUFFIX): stipulation/pipe.c stipulation/pipe.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/proxy.h stipulation/branch.h \
 debugging/trace.h position/position.h position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 debugging/assert.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h
stipulation/pipe.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/proxy.h:
stipulation/branch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/fork$(OBJ_SUFFIX): stipulation/fork.c stipulation/fork.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/branch.h stipulation/proxy.h \
 stipulation/pipe.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h pieces/walks/vectors.h \
 position/castling_rights.h solving/ply.h
stipulation/fork.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/branch.h:
stipulation/proxy.h:
stipulation/pipe.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/stipulation$(OBJ_SUFFIX): stipulation/stipulation.c \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum stipulation/fork.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/pipe.h stipulation/move_inverter.h \
 stipulation/slice_insertion.h stipulation/branch.h stipulation/binary.h \
 stipulation/goals/reached_tester.h stipulation/boolean/or.h \
 stipulation/boolean/and.h stipulation/boolean/not.h \
 stipulation/boolean/true.h stipulation/battle_play/branch.h \
 stipulation/battle_play/attack_adapter.h \
 stipulation/battle_play/defense_adapter.h stipulation/move_played.h \
 stipulation/goals/immobile/reached_tester.h \
 stipulation/help_play/adapter.h stipulation/proxy.h \
 optimisations/intelligent/mate/finish.h \
 optimisations/intelligent/stalemate/finish.h debugging/trace.h \
 position/position.h position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/ply.h
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/fork.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/pipe.h:
stipulation/move_inverter.h:
stipulation/slice_insertion.h:
stipulation/branch.h:
stipulation/binary.h:
stipulation/goals/reached_tester.h:
stipulation/boolean/or.h:
stipulation/boolean/and.h:
stipulation/boolean/not.h:
stipulation/boolean/true.h:
stipulation/battle_play/branch.h:
stipulation/battle_play/attack_adapter.h:
stipulation/battle_play/defense_adapter.h:
stipulation/move_played.h:
stipulation/goals/immobile/reached_tester.h:
stipulation/help_play/adapter.h:
stipulation/proxy.h:
optimisations/intelligent/mate/finish.h:
optimisations/intelligent/stalemate/finish.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/move$(OBJ_SUFFIX): stipulation/move.c stipulation/move.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum stipulation/structure_traversal.h \
 stipulation/slice.h utilities/boolean.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/pipe.h stipulation/branch.h \
 stipulation/battle_play/branch.h stipulation/slice_insertion.h \
 stipulation/help_play/branch.h solving/machinery/solve.h \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h pieces/walks/vectors.h \
 position/castling_rights.h solving/ply.h pieces/walks/pawns/promotion.h \
 solving/move_effect_journal.h conditions/circe/circe.h \
 solving/machinery/twin.h conditions/circe/rebirth_square_occupied.h \
 conditions/circe/reborn_piece.h conditions/circe/rebirth_square.h \
 conditions/circe/relevant_capture.h conditions/circe/relevant_piece.h \
 conditions/circe/relevant_side.h
stipulation/move.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/pipe.h:
stipulation/branch.h:
stipulation/battle_play/branch.h:
stipulation/slice_insertion.h:
stipulation/help_play/branch.h:
solving/machinery/solve.h:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
pieces/walks/pawns/promotion.h:
solving/move_effect_journal.h:
conditions/circe/circe.h:
solving/machinery/twin.h:
conditions/circe/rebirth_square_occupied.h:
conditions/circe/reborn_piece.h:
conditions/circe/rebirth_square.h:
conditions/circe/relevant_capture.h:
conditions/circe/relevant_piece.h:
conditions/circe/relevant_side.h:
stipulation/slice_type$(OBJ_SUFFIX): stipulation/slice_type.c \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum stipulation/slice_type.enum \
 utilities/enumeration.h
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_type.enum:
utilities/enumeration.h:
stipulation/slice_structural_type$(OBJ_SUFFIX): stipulation/slice_structural_type.c \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_structural_type.enum utilities/enumeration.h
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_structural_type.enum:
utilities/enumeration.h:
stipulation/slice_functional_type$(OBJ_SUFFIX): stipulation/slice_functional_type.c \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_functional_type.enum utilities/enumeration.h
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_functional_type.enum:
utilities/enumeration.h:
stipulation/slice_contextual_type$(OBJ_SUFFIX): stipulation/slice_contextual_type.c \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum \
 stipulation/slice_contextual_type.enum utilities/enumeration.h
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/slice_contextual_type.enum:
utilities/enumeration.h:
stipulation/slice_insertion$(OBJ_SUFFIX): stipulation/slice_insertion.c \
 stipulation/slice_insertion.h stipulation/structure_traversal.h \
 stipulation/slice.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum stipulation/if_then_else.h \
 stipulation/battle_play/branch.h stipulation/help_play/branch.h \
 solving/machinery/solve.h solving/machinery/dispatch.h debugging/trace.h \
 position/position.h position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/ply.h \
 stipulation/move.h stipulation/pipe.h solving/move_generator.h \
 debugging/measure.h output/plaintext/protocol.h solving/observation.h \
 solving/temporary_hacks.h solving/fork.h
stipulation/slice_insertion.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/if_then_else.h:
stipulation/battle_play/branch.h:
stipulation/help_play/branch.h:
solving/machinery/solve.h:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/move.h:
stipulation/pipe.h:
solving/move_generator.h:
debugging/measure.h:
output/plaintext/protocol.h:
solving/observation.h:
solving/temporary_hacks.h:
solving/fork.h:
stipulation/modifier$(OBJ_SUFFIX): stipulation/modifier.c stipulation/modifier.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/pipe.h stipulation/slice_insertion.h \
 solving/machinery/twin.h solving/move_effect_journal.h \
 solving/machinery/solve.h solving/machinery/dispatch.h debugging/trace.h \
 position/position.h position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/ply.h
stipulation/modifier.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/pipe.h:
stipulation/slice_insertion.h:
solving/machinery/twin.h:
solving/move_effect_journal.h:
solving/machinery/solve.h:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/whitetoplay$(OBJ_SUFFIX): stipulation/whitetoplay.c \
 stipulation/whitetoplay.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/move_inverter.h stipulation/slice_insertion.h \
 stipulation/help_play/branch.h solving/machinery/solve.h \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h pieces/walks/vectors.h \
 position/castling_rights.h solving/ply.h stipulation/pipe.h \
 stipulation/modifier.h solving/pipe.h output/plaintext/message.h \
 output/message.h input/plaintext/language.h
stipulation/whitetoplay.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/move_inverter.h:
stipulation/slice_insertion.h:
stipulation/help_play/branch.h:
solving/machinery/solve.h:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
stipulation/pipe.h:
stipulation/modifier.h:
solving/pipe.h:
output/plaintext/message.h:
output/message.h:
input/plaintext/language.h:
