position/side$(OBJ_SUFFIX): position/side.c position/side.h position/side.enum.h \
 position/side.enum position/side.enum utilities/enumeration.h
position/side.h:
position/side.enum.h:
position/side.enum:
position/side.enum:
utilities/enumeration.h:
position/color$(OBJ_SUFFIX): position/color.c position/color.h position/color.enum.h \
 position/color.enum position/color.enum utilities/enumeration.h
position/color.h:
position/color.enum.h:
position/color.enum:
position/color.enum:
utilities/enumeration.h:
position/position$(OBJ_SUFFIX): position/position.c position/position.h \
 position/board.h utilities/bitmask.h position/side.h \
 position/side.enum.h position/side.enum position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 pieces/pieces.h utilities/boolean.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h \
 pieces/attributes/neutral/neutral.h debugging/trace.h solving/ply.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum
position/position.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
pieces/attributes/neutral/neutral.h:
debugging/trace.h:
solving/ply.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
position/board$(OBJ_SUFFIX): position/board.c position/board.h utilities/bitmask.h \
 debugging/assert.h
position/board.h:
utilities/bitmask.h:
debugging/assert.h:
position/pieceid$(OBJ_SUFFIX): position/pieceid.c position/pieceid.h pieces/pieces.h \
 utilities/boolean.h position/board.h utilities/bitmask.h \
 debugging/assert.h
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
position/board.h:
utilities/bitmask.h:
debugging/assert.h:
position/underworld$(OBJ_SUFFIX): position/underworld.c position/underworld.h \
 solving/move_effect_journal.h solving/machinery/solve.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h pieces/walks/vectors.h \
 position/castling_rights.h solving/ply.h solving/pipe.h
position/underworld.h:
solving/move_effect_journal.h:
solving/machinery/solve.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
solving/pipe.h:
position/move_diff_code$(OBJ_SUFFIX): position/move_diff_code.c \
 position/move_diff_code.h position/board.h utilities/bitmask.h
position/move_diff_code.h:
position/board.h:
utilities/bitmask.h:
