pieces/walks/walks$(OBJ_SUFFIX): pieces/walks/walks.c pieces/walks/walks.h \
 pieces/pieces.h utilities/boolean.h conditions/conditions.h \
 position/position.h position/board.h utilities/bitmask.h position/side.h \
 position/side.enum.h position/side.enum position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 debugging/assert.h pieces/walks/vectors.h position/castling_rights.h
pieces/walks/walks.h:
pieces/pieces.h:
utilities/boolean.h:
conditions/conditions.h:
position/position.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
pieces/walks/vectors$(OBJ_SUFFIX): pieces/walks/vectors.c pieces/walks/vectors.h \
 position/board.h utilities/bitmask.h
pieces/walks/vectors.h:
position/board.h:
utilities/bitmask.h:
pieces/walks/hunters$(OBJ_SUFFIX): pieces/walks/hunters.c pieces/walks/hunters.h \
 pieces/pieces.h utilities/boolean.h position/board.h utilities/bitmask.h \
 position/position.h position/side.h position/side.enum.h \
 position/side.enum position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_effect_journal.h \
 pieces/walks/riders.h pieces/walks/generate_moves.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h \
 solving/find_square_observer_tracking_back_from_target.h solving/pipe.h
pieces/walks/hunters.h:
pieces/pieces.h:
utilities/boolean.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_effect_journal.h:
pieces/walks/riders.h:
pieces/walks/generate_moves.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
solving/find_square_observer_tracking_back_from_target.h:
solving/pipe.h:
pieces/walks/roses$(OBJ_SUFFIX): pieces/walks/roses.c pieces/walks/roses.h \
 position/board.h utilities/bitmask.h position/position.h position/side.h \
 position/side.enum.h position/side.enum position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 pieces/pieces.h utilities/boolean.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/locusts.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/roses.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/locusts.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/marine$(OBJ_SUFFIX): pieces/walks/marine.c pieces/walks/marine.h \
 pieces/walks/vectors.h position/board.h utilities/bitmask.h \
 position/position.h position/side.h position/side.enum.h \
 position/side.enum position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h pieces/pieces.h \
 utilities/boolean.h debugging/assert.h position/castling_rights.h \
 solving/observation.h stipulation/stipulation.h \
 stipulation/goals/goals.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum output/mode.h \
 output/mode.enum.h output/mode.enum solving/machinery/dispatch.h \
 solving/ply.h debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/riders.h \
 pieces/walks/pawns/pawns.h pieces/walks/pawns/pawn.h \
 pieces/walks/pawns/en_passant.h solving/move_effect_journal.h \
 pieces/walks/locusts.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/marine.h:
pieces/walks/vectors.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
debugging/assert.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/riders.h:
pieces/walks/pawns/pawns.h:
pieces/walks/pawns/pawn.h:
pieces/walks/pawns/en_passant.h:
solving/move_effect_journal.h:
pieces/walks/locusts.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/spiral_springers$(OBJ_SUFFIX): pieces/walks/spiral_springers.c \
 pieces/walks/spiral_springers.h position/board.h utilities/bitmask.h \
 position/position.h position/side.h position/side.enum.h \
 position/side.enum position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h pieces/pieces.h \
 utilities/boolean.h debugging/assert.h pieces/walks/vectors.h \
 position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/spiral_springers.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/ubiubi$(OBJ_SUFFIX): pieces/walks/ubiubi.c pieces/walks/ubiubi.h \
 solving/observation.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h pieces/walks/vectors.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h position/position.h position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 debugging/assert.h position/castling_rights.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h \
 solving/find_square_observer_tracking_back_from_target.h
pieces/walks/ubiubi.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
solving/find_square_observer_tracking_back_from_target.h:
pieces/walks/hoppers$(OBJ_SUFFIX): pieces/walks/hoppers.c pieces/walks/hoppers.h \
 position/board.h utilities/bitmask.h position/position.h position/side.h \
 position/side.enum.h position/side.enum position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 pieces/pieces.h utilities/boolean.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h pieces/walks/walks.h \
 pieces/walks/pawns/promotion.h solving/move_effect_journal.h \
 stipulation/slice_insertion.h position/effects/flags_change.h \
 solving/pipe.h solving/post_move_iteration.h stipulation/pipe.h
pieces/walks/hoppers.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/walks.h:
pieces/walks/pawns/promotion.h:
solving/move_effect_journal.h:
stipulation/slice_insertion.h:
position/effects/flags_change.h:
solving/pipe.h:
solving/post_move_iteration.h:
stipulation/pipe.h:
pieces/walks/leapers$(OBJ_SUFFIX): pieces/walks/leapers.c pieces/walks/leapers.h \
 position/board.h utilities/bitmask.h position/position.h position/side.h \
 position/side.enum.h position/side.enum position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 pieces/pieces.h utilities/boolean.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/leapers.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/riders$(OBJ_SUFFIX): pieces/walks/riders.c pieces/walks/riders.h \
 position/board.h utilities/bitmask.h position/position.h position/side.h \
 position/side.enum.h position/side.enum position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 pieces/pieces.h utilities/boolean.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/riders.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/lions$(OBJ_SUFFIX): pieces/walks/lions.c pieces/walks/lions.h \
 position/board.h utilities/bitmask.h position/position.h position/side.h \
 position/side.enum.h position/side.enum position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 pieces/pieces.h utilities/boolean.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/hoppers.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/lions.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/hoppers.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/skylla_charybdis$(OBJ_SUFFIX): pieces/walks/skylla_charybdis.c \
 pieces/walks/skylla_charybdis.h position/board.h utilities/bitmask.h \
 position/position.h position/side.h position/side.enum.h \
 position/side.enum position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h pieces/pieces.h \
 utilities/boolean.h debugging/assert.h pieces/walks/vectors.h \
 position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/locusts.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/skylla_charybdis.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/locusts.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/radial$(OBJ_SUFFIX): pieces/walks/radial.c pieces/walks/radial.h \
 solving/observation.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h pieces/walks/vectors.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h position/castling_rights.h
pieces/walks/radial.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
pieces/walks/edgehog$(OBJ_SUFFIX): pieces/walks/edgehog.c pieces/walks/edgehog.h \
 position/board.h utilities/bitmask.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h utilities/boolean.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h pieces/walks/vectors.h \
 solving/ply.h debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h position/castling_rights.h
pieces/walks/edgehog.h:
position/board.h:
utilities/bitmask.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
pieces/walks/friend$(OBJ_SUFFIX): pieces/walks/friend.c pieces/walks/friend.h \
 pieces/pieces.h utilities/boolean.h position/board.h utilities/bitmask.h \
 position/position.h position/side.h position/side.enum.h \
 position/side.enum position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/orphan.h \
 pieces/walks/generate_moves.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h \
 solving/find_square_observer_tracking_back_from_target.h
pieces/walks/friend.h:
pieces/pieces.h:
utilities/boolean.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/orphan.h:
pieces/walks/generate_moves.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
solving/find_square_observer_tracking_back_from_target.h:
pieces/walks/orphan$(OBJ_SUFFIX): pieces/walks/orphan.c pieces/walks/orphan.h \
 pieces/pieces.h utilities/boolean.h position/board.h utilities/bitmask.h \
 position/position.h position/side.h position/side.enum.h \
 position/side.enum position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/friend.h \
 pieces/walks/generate_moves.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h \
 solving/find_square_observer_tracking_back_from_target.h
pieces/walks/orphan.h:
pieces/pieces.h:
utilities/boolean.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/friend.h:
pieces/walks/generate_moves.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
solving/find_square_observer_tracking_back_from_target.h:
pieces/walks/cat$(OBJ_SUFFIX): pieces/walks/cat.c pieces/walks/cat.h \
 position/board.h utilities/bitmask.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h utilities/boolean.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h pieces/walks/vectors.h \
 solving/ply.h debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/leapers.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h position/castling_rights.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/cat.h:
position/board.h:
utilities/bitmask.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/leapers.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/bouncy$(OBJ_SUFFIX): pieces/walks/bouncy.c pieces/walks/bouncy.h \
 position/board.h utilities/bitmask.h utilities/boolean.h \
 solving/observation.h stipulation/stipulation.h \
 stipulation/goals/goals.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h pieces/walks/vectors.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h position/castling_rights.h
pieces/walks/bouncy.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
pieces/walks/cardinal$(OBJ_SUFFIX): pieces/walks/cardinal.c pieces/walks/cardinal.h \
 position/board.h utilities/bitmask.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h utilities/boolean.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h pieces/walks/vectors.h \
 solving/ply.h debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/angle/angles.h \
 position/position.h position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h debugging/assert.h \
 position/castling_rights.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/cardinal.h:
position/board.h:
utilities/bitmask.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/angle/angles.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/reflecting_bishop$(OBJ_SUFFIX): pieces/walks/reflecting_bishop.c \
 pieces/walks/reflecting_bishop.h position/board.h utilities/bitmask.h \
 solving/observation.h stipulation/stipulation.h \
 stipulation/goals/goals.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h pieces/walks/vectors.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/angle/angles.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h position/castling_rights.h
pieces/walks/reflecting_bishop.h:
position/board.h:
utilities/bitmask.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/angle/angles.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
pieces/walks/bob$(OBJ_SUFFIX): pieces/walks/bob.c pieces/walks/bob.h \
 position/board.h utilities/bitmask.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h utilities/boolean.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h pieces/walks/vectors.h \
 solving/ply.h debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/riders.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h position/castling_rights.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/bob.h:
position/board.h:
utilities/bitmask.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/riders.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/rabbit$(OBJ_SUFFIX): pieces/walks/rabbit.c pieces/walks/rabbit.h \
 pieces/walks/riders.h position/board.h utilities/bitmask.h \
 position/position.h position/side.h position/side.enum.h \
 position/side.enum position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h pieces/pieces.h \
 utilities/boolean.h debugging/assert.h pieces/walks/vectors.h \
 position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/rabbit.h:
pieces/walks/riders.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/kangaroo$(OBJ_SUFFIX): pieces/walks/kangaroo.c pieces/walks/kangaroo.h \
 position/board.h utilities/bitmask.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h utilities/boolean.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h pieces/walks/vectors.h \
 solving/ply.h debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h position/castling_rights.h
pieces/walks/kangaroo.h:
position/board.h:
utilities/bitmask.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
pieces/walks/locusts$(OBJ_SUFFIX): pieces/walks/locusts.c pieces/walks/locusts.h \
 position/board.h utilities/bitmask.h position/position.h position/side.h \
 position/side.enum.h position/side.enum position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 pieces/pieces.h utilities/boolean.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/hoppers.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/locusts.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/hoppers.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/hamster$(OBJ_SUFFIX): pieces/walks/hamster.c pieces/walks/hamster.h \
 utilities/boolean.h solving/observation.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum position/side.h position/side.enum.h \
 position/side.enum pieces/pieces.h output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h pieces/walks/vectors.h \
 solving/ply.h debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h position/position.h position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 debugging/assert.h position/castling_rights.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/hamster.h:
utilities/boolean.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/bouncer$(OBJ_SUFFIX): pieces/walks/bouncer.c pieces/walks/bouncer.h \
 position/board.h utilities/bitmask.h position/position.h position/side.h \
 position/side.enum.h position/side.enum position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 pieces/pieces.h utilities/boolean.h debugging/assert.h \
 pieces/walks/vectors.h position/castling_rights.h solving/observation.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/bouncer.h:
position/board.h:
utilities/bitmask.h:
position/position.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/querquisite$(OBJ_SUFFIX): pieces/walks/querquisite.c \
 pieces/walks/querquisite.h position/board.h utilities/bitmask.h \
 solving/observation.h stipulation/stipulation.h \
 stipulation/goals/goals.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h pieces/walks/vectors.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/leapers.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h position/castling_rights.h \
 pieces/walks/riders.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h
pieces/walks/querquisite.h:
position/board.h:
utilities/bitmask.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/leapers.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
pieces/walks/riders.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/sting$(OBJ_SUFFIX): pieces/walks/sting.c pieces/walks/sting.h \
 solving/observation.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h pieces/walks/vectors.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/hoppers.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h position/castling_rights.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h pieces/walks/leapers.h
pieces/walks/sting.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/hoppers.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/leapers.h:
pieces/walks/combined$(OBJ_SUFFIX): pieces/walks/combined.c pieces/walks/combined.h \
 solving/observation.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h pieces/walks/vectors.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h pieces/walks/pawns/pawn.h \
 pieces/walks/pawns/en_passant.h solving/move_effect_journal.h \
 position/castling_rights.h position/pieceid.h debugging/assert.h \
 pieces/walks/leapers.h position/position.h position/color.h \
 position/color.enum.h position/color.enum pieces/walks/riders.h \
 pieces/walks/hoppers.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h pieces/walks/kangaroo.h
pieces/walks/combined.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/pawns/pawn.h:
pieces/walks/pawns/en_passant.h:
solving/move_effect_journal.h:
position/castling_rights.h:
position/pieceid.h:
debugging/assert.h:
pieces/walks/leapers.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
pieces/walks/riders.h:
pieces/walks/hoppers.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/kangaroo.h:
pieces/walks/generate_moves$(OBJ_SUFFIX): pieces/walks/generate_moves.c \
 pieces/walks/generate_moves.h pieces/pieces.h utilities/boolean.h \
 position/position.h position/board.h utilities/bitmask.h position/side.h \
 position/side.enum.h position/side.enum position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 debugging/assert.h pieces/walks/vectors.h position/castling_rights.h \
 pieces/walks/pawns/en_passant.h solving/machinery/solve.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h debugging/trace.h \
 solving/move_effect_journal.h solving/ply.h solving/observation.h \
 solving/temporary_hacks.h solving/fork.h pieces/walks/hoppers.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h pieces/walks/leapers.h \
 pieces/walks/riders.h pieces/walks/pawns/pawns.h \
 pieces/walks/pawns/pawn.h pieces/walks/pawns/reverse.h \
 pieces/walks/pawns/berolina.h pieces/walks/lions.h \
 pieces/walks/hunters.h pieces/walks/roses.h \
 pieces/walks/spiral_springers.h pieces/walks/marine.h \
 pieces/walks/ubiubi.h pieces/walks/angle/angles.h \
 pieces/walks/angle/hoppers.h pieces/walks/chinese/riders.h \
 pieces/walks/chinese/leapers.h pieces/walks/chinese/pawn.h \
 pieces/walks/skylla_charybdis.h pieces/walks/radial.h \
 pieces/walks/edgehog.h pieces/walks/friend.h pieces/walks/orphan.h \
 pieces/walks/pawns/super.h pieces/walks/pawns/combined.h \
 pieces/walks/chinese/mao.h pieces/walks/argentinian/riders.h \
 pieces/walks/argentinian/saltador.h pieces/walks/cat.h \
 pieces/walks/bouncy.h pieces/walks/cardinal.h \
 pieces/walks/reflecting_bishop.h pieces/walks/bob.h \
 pieces/walks/rabbit.h pieces/walks/kangaroo.h pieces/walks/locusts.h \
 pieces/walks/hamster.h pieces/walks/bouncer.h pieces/walks/querquisite.h \
 pieces/walks/sting.h
pieces/walks/generate_moves.h:
pieces/pieces.h:
utilities/boolean.h:
position/position.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
pieces/walks/pawns/en_passant.h:
solving/machinery/solve.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
debugging/trace.h:
solving/move_effect_journal.h:
solving/ply.h:
solving/observation.h:
solving/temporary_hacks.h:
solving/fork.h:
pieces/walks/hoppers.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
pieces/walks/leapers.h:
pieces/walks/riders.h:
pieces/walks/pawns/pawns.h:
pieces/walks/pawns/pawn.h:
pieces/walks/pawns/reverse.h:
pieces/walks/pawns/berolina.h:
pieces/walks/lions.h:
pieces/walks/hunters.h:
pieces/walks/roses.h:
pieces/walks/spiral_springers.h:
pieces/walks/marine.h:
pieces/walks/ubiubi.h:
pieces/walks/angle/angles.h:
pieces/walks/angle/hoppers.h:
pieces/walks/chinese/riders.h:
pieces/walks/chinese/leapers.h:
pieces/walks/chinese/pawn.h:
pieces/walks/skylla_charybdis.h:
pieces/walks/radial.h:
pieces/walks/edgehog.h:
pieces/walks/friend.h:
pieces/walks/orphan.h:
pieces/walks/pawns/super.h:
pieces/walks/pawns/combined.h:
pieces/walks/chinese/mao.h:
pieces/walks/argentinian/riders.h:
pieces/walks/argentinian/saltador.h:
pieces/walks/cat.h:
pieces/walks/bouncy.h:
pieces/walks/cardinal.h:
pieces/walks/reflecting_bishop.h:
pieces/walks/bob.h:
pieces/walks/rabbit.h:
pieces/walks/kangaroo.h:
pieces/walks/locusts.h:
pieces/walks/hamster.h:
pieces/walks/bouncer.h:
pieces/walks/querquisite.h:
pieces/walks/sting.h:
pieces/walks/classification$(OBJ_SUFFIX): pieces/walks/classification.c \
 pieces/walks/classification.h pieces/pieces.h utilities/boolean.h \
 position/position.h position/board.h utilities/bitmask.h position/side.h \
 position/side.enum.h position/side.enum position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 debugging/assert.h pieces/walks/vectors.h position/castling_rights.h
pieces/walks/classification.h:
pieces/pieces.h:
utilities/boolean.h:
position/position.h:
position/board.h:
utilities/bitmask.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
