pieces/attributes/hurdle_colour_changing$(OBJ_SUFFIX): \
 pieces/attributes/hurdle_colour_changing.c \
 pieces/attributes/hurdle_colour_changing.h solving/machinery/solve.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h pieces/attributes/neutral/neutral.h pieces/walks/hoppers.h \
 solving/observation.h solving/temporary_hacks.h solving/fork.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h solving/has_solution_type.h \
 solving/has_solution_type.enum.h solving/has_solution_type.enum \
 stipulation/move.h stipulation/pipe.h stipulation/slice_insertion.h \
 position/effects/side_change.h solving/move_effect_journal.h \
 solving/pipe.h debugging/assert.h
pieces/attributes/hurdle_colour_changing.h:
solving/machinery/solve.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
pieces/attributes/neutral/neutral.h:
pieces/walks/hoppers.h:
solving/observation.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
solving/has_solution_type.h:
solving/has_solution_type.enum.h:
solving/has_solution_type.enum:
stipulation/move.h:
stipulation/pipe.h:
stipulation/slice_insertion.h:
position/effects/side_change.h:
solving/move_effect_journal.h:
solving/pipe.h:
debugging/assert.h:
pieces/attributes/magic$(OBJ_SUFFIX): pieces/attributes/magic.c \
 pieces/attributes/magic.h pieces/pieces.h utilities/boolean.h \
 solving/machinery/solve.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum position/side.h position/side.enum.h \
 position/side.enum output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h pieces/walks/roses.h solving/observation.h \
 solving/temporary_hacks.h solving/fork.h \
 pieces/attributes/neutral/neutral.h stipulation/pipe.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/slice_insertion.h stipulation/move.h \
 position/effects/side_change.h solving/move_effect_journal.h \
 solving/find_square_observer_tracking_back_from_target.h \
 solving/move_generator.h debugging/measure.h solving/pipe.h \
 optimisations/orthodox_check_directions.h output/plaintext/message.h \
 output/message.h input/plaintext/language.h debugging/assert.h
pieces/attributes/magic.h:
pieces/pieces.h:
utilities/boolean.h:
solving/machinery/solve.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
pieces/walks/roses.h:
solving/observation.h:
solving/temporary_hacks.h:
solving/fork.h:
pieces/attributes/neutral/neutral.h:
stipulation/pipe.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/slice_insertion.h:
stipulation/move.h:
position/effects/side_change.h:
solving/move_effect_journal.h:
solving/find_square_observer_tracking_back_from_target.h:
solving/move_generator.h:
debugging/measure.h:
solving/pipe.h:
optimisations/orthodox_check_directions.h:
output/plaintext/message.h:
output/message.h:
input/plaintext/language.h:
debugging/assert.h:
pieces/attributes/chameleon$(OBJ_SUFFIX): pieces/attributes/chameleon.c \
 pieces/attributes/chameleon.h pieces/pieces.h utilities/boolean.h \
 solving/machinery/solve.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum position/side.h position/side.enum.h \
 position/side.enum output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h solving/machinery/twin.h solving/move_effect_journal.h \
 pieces/walks/walks.h pieces/walks/pawns/promotion.h \
 stipulation/slice_insertion.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 solving/post_move_iteration.h solving/observation.h \
 solving/temporary_hacks.h solving/fork.h position/effects/walk_change.h \
 position/effects/flags_change.h position/effects/utils.h \
 stipulation/pipe.h stipulation/move.h solving/pipe.h debugging/assert.h
pieces/attributes/chameleon.h:
pieces/pieces.h:
utilities/boolean.h:
solving/machinery/solve.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
solving/machinery/twin.h:
solving/move_effect_journal.h:
pieces/walks/walks.h:
pieces/walks/pawns/promotion.h:
stipulation/slice_insertion.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
solving/post_move_iteration.h:
solving/observation.h:
solving/temporary_hacks.h:
solving/fork.h:
position/effects/walk_change.h:
position/effects/flags_change.h:
position/effects/utils.h:
stipulation/pipe.h:
stipulation/move.h:
solving/pipe.h:
debugging/assert.h:
pieces/attributes/jigger$(OBJ_SUFFIX): pieces/attributes/jigger.c \
 pieces/attributes/jigger.h solving/machinery/solve.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h conditions/koeko/koeko.h solving/move_effect_journal.h \
 position/effects/utils.h solving/observation.h solving/temporary_hacks.h \
 solving/fork.h solving/pipe.h stipulation/move.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h
pieces/attributes/jigger.h:
solving/machinery/solve.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
conditions/koeko/koeko.h:
solving/move_effect_journal.h:
position/effects/utils.h:
solving/observation.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/pipe.h:
stipulation/move.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
pieces/attributes/uncapturable$(OBJ_SUFFIX): pieces/attributes/uncapturable.c \
 pieces/attributes/uncapturable.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 pieces/walks/pawns/en_passant.h solving/machinery/solve.h \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h solving/move_effect_journal.h solving/observation.h \
 solving/temporary_hacks.h solving/fork.h stipulation/pipe.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/slice_insertion.h solving/move_generator.h \
 debugging/measure.h solving/pipe.h
pieces/attributes/uncapturable.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
pieces/walks/pawns/en_passant.h:
solving/machinery/solve.h:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
solving/move_effect_journal.h:
solving/observation.h:
solving/temporary_hacks.h:
solving/fork.h:
stipulation/pipe.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/slice_insertion.h:
solving/move_generator.h:
debugging/measure.h:
solving/pipe.h:
pieces/attributes/total_invisible$(OBJ_SUFFIX): pieces/attributes/total_invisible.c \
 pieces/attributes/total_invisible.h position/pieceid.h pieces/pieces.h \
 utilities/boolean.h position/board.h utilities/bitmask.h \
 stipulation/stipulation.h stipulation/goals/goals.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum position/side.h position/side.enum.h \
 position/side.enum output/mode.h output/mode.enum.h output/mode.enum \
 solving/ply.h pieces/attributes/total_invisible/goal_validation.h \
 debugging/trace.h position/position.h position/color.h \
 position/color.enum.h position/color.enum pieces/walks/vectors.h \
 position/castling_rights.h pieces/walks/classification.h \
 pieces/walks/pawns/en_passant.h solving/machinery/solve.h \
 solving/machinery/dispatch.h solving/move_effect_journal.h \
 solving/observation.h solving/temporary_hacks.h solving/fork.h \
 position/move_diff_code.h position/effects/piece_readdition.h \
 position/effects/piece_movement.h position/effects/null_move.h \
 position/effects/walk_change.h position/effects/flags_change.h \
 position/effects/king_square.h position/effects/piece_removal.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/branch.h stipulation/pipe.h stipulation/proxy.h \
 stipulation/slice_insertion.h stipulation/help_play/branch.h \
 stipulation/goals/slice_insertion.h solving/check.h debugging/measure.h \
 solving/has_solution_type.h solving/has_solution_type.enum.h \
 solving/has_solution_type.enum solving/machinery/slack_length.h \
 solving/move_generator.h solving/pipe.h solving/castling.h \
 output/plaintext/plaintext.h output/output.h output/plaintext/pieces.h \
 optimisations/orthodox_square_observation.h \
 optimisations/orthodox_check_directions.h options/movenumbers.h \
 pieces/attributes/total_invisible/consumption.h \
 pieces/attributes/total_invisible/taboo.h \
 pieces/attributes/total_invisible/decisions.h \
 pieces/attributes/total_invisible/uninterceptable_check.h \
 pieces/attributes/total_invisible/revelations.h \
 pieces/attributes/total_invisible/capture_by_invisible.h \
 pieces/attributes/total_invisible/random_move_by_invisible.h \
 pieces/attributes/total_invisible/intercept_illegal_checks.h \
 pieces/attributes/total_invisible/attack_mating_piece.h \
 pieces/attributes/total_invisible/replay_fleshed_out.h \
 pieces/attributes/total_invisible/king_placement.h debugging/assert.h
pieces/attributes/total_invisible.h:
position/pieceid.h:
pieces/pieces.h:
utilities/boolean.h:
position/board.h:
utilities/bitmask.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/ply.h:
pieces/attributes/total_invisible/goal_validation.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
pieces/walks/vectors.h:
position/castling_rights.h:
pieces/walks/classification.h:
pieces/walks/pawns/en_passant.h:
solving/machinery/solve.h:
solving/machinery/dispatch.h:
solving/move_effect_journal.h:
solving/observation.h:
solving/temporary_hacks.h:
solving/fork.h:
position/move_diff_code.h:
position/effects/piece_readdition.h:
position/effects/piece_movement.h:
position/effects/null_move.h:
position/effects/walk_change.h:
position/effects/flags_change.h:
position/effects/king_square.h:
position/effects/piece_removal.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/branch.h:
stipulation/pipe.h:
stipulation/proxy.h:
stipulation/slice_insertion.h:
stipulation/help_play/branch.h:
stipulation/goals/slice_insertion.h:
solving/check.h:
debugging/measure.h:
solving/has_solution_type.h:
solving/has_solution_type.enum.h:
solving/has_solution_type.enum:
solving/machinery/slack_length.h:
solving/move_generator.h:
solving/pipe.h:
solving/castling.h:
output/plaintext/plaintext.h:
output/output.h:
output/plaintext/pieces.h:
optimisations/orthodox_square_observation.h:
optimisations/orthodox_check_directions.h:
options/movenumbers.h:
pieces/attributes/total_invisible/consumption.h:
pieces/attributes/total_invisible/taboo.h:
pieces/attributes/total_invisible/decisions.h:
pieces/attributes/total_invisible/uninterceptable_check.h:
pieces/attributes/total_invisible/revelations.h:
pieces/attributes/total_invisible/capture_by_invisible.h:
pieces/attributes/total_invisible/random_move_by_invisible.h:
pieces/attributes/total_invisible/intercept_illegal_checks.h:
pieces/attributes/total_invisible/attack_mating_piece.h:
pieces/attributes/total_invisible/replay_fleshed_out.h:
pieces/attributes/total_invisible/king_placement.h:
debugging/assert.h:
pieces/attributes/bul$(OBJ_SUFFIX): pieces/attributes/bul.c pieces/attributes/bul.h \
 solving/machinery/solve.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h pieces/walks/hoppers.h solving/observation.h \
 solving/temporary_hacks.h solving/fork.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h pieces/walks/pawns/promotion.h \
 solving/move_effect_journal.h stipulation/slice_insertion.h \
 position/effects/piece_movement.h solving/pipe.h \
 solving/has_solution_type.h solving/has_solution_type.enum.h \
 solving/has_solution_type.enum solving/post_move_iteration.h \
 stipulation/move.h stipulation/pipe.h debugging/assert.h
pieces/attributes/bul.h:
solving/machinery/solve.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
pieces/walks/hoppers.h:
solving/observation.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
pieces/walks/pawns/promotion.h:
solving/move_effect_journal.h:
stipulation/slice_insertion.h:
position/effects/piece_movement.h:
solving/pipe.h:
solving/has_solution_type.h:
solving/has_solution_type.enum.h:
solving/has_solution_type.enum:
solving/post_move_iteration.h:
stipulation/move.h:
stipulation/pipe.h:
debugging/assert.h:
pieces/attributes/anda$(OBJ_SUFFIX): pieces/attributes/anda.c \
 pieces/attributes/anda.h solving/machinery/solve.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h position/effects/flags_change.h \
 solving/move_effect_journal.h position/effects/utils.h \
 conditions/masand.h solving/pipe.h solving/has_solution_type.h \
 solving/has_solution_type.enum.h solving/has_solution_type.enum \
 solving/check.h debugging/measure.h solving/observation.h \
 solving/temporary_hacks.h solving/fork.h stipulation/move.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/pipe.h stipulation/slice_insertion.h debugging/assert.h
pieces/attributes/anda.h:
solving/machinery/solve.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
pieces/walks/vectors.h:
position/castling_rights.h:
solving/ply.h:
position/effects/flags_change.h:
solving/move_effect_journal.h:
position/effects/utils.h:
conditions/masand.h:
solving/pipe.h:
solving/has_solution_type.h:
solving/has_solution_type.enum.h:
solving/has_solution_type.enum:
solving/check.h:
debugging/measure.h:
solving/observation.h:
solving/temporary_hacks.h:
solving/fork.h:
stipulation/move.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/pipe.h:
stipulation/slice_insertion.h:
debugging/assert.h:
