options/no_short_variations/no_short_variations$(OBJ_SUFFIX): \
 options/no_short_variations/no_short_variations.c \
 options/no_short_variations/no_short_variations.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h pieces/pieces.h output/mode.h \
 output/mode.enum.h \
 options/no_short_variations/no_short_variations_attacker_filter.h \
 stipulation/battle_play/branch.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/structure_traversal.h stipulation/traversal.h \
 stipulation/pipe.h debugging/trace.h debugging/assert.h

options/no_short_variations/no_short_variations.h:

stipulation/stipulation.h:

stipulation/goals/goals.h:

position/board.h:

utilities/bitmask.h:

utilities/boolean.h:

stipulation/slice_type.h:

stipulation/slice_type.enum.h:

stipulation/slice_type.enum:

position/side.h:

position/side.enum.h:

pieces/pieces.h:

output/mode.h:

output/mode.enum.h:

options/no_short_variations/no_short_variations_attacker_filter.h:

stipulation/battle_play/branch.h:

stipulation/slice.h:

stipulation/slice_structural_type.h:

stipulation/slice_structural_type.enum.h:

stipulation/slice_functional_type.h:

stipulation/slice_functional_type.enum.h:

stipulation/slice_contextual_type.h:

stipulation/slice_contextual_type.enum.h:

stipulation/structure_traversal.h:

stipulation/traversal.h:

stipulation/pipe.h:

debugging/trace.h:

debugging/assert.h:
options/no_short_variations/no_short_variations_attacker_filter$(OBJ_SUFFIX): \
 options/no_short_variations/no_short_variations_attacker_filter.c \
 options/no_short_variations/no_short_variations_attacker_filter.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h pieces/pieces.h output/mode.h \
 output/mode.enum.h solving/has_solution_type.h \
 solving/has_solution_type.enum.h stipulation/testing_pipe.h \
 stipulation/pipe.h stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h stipulation/traversal.h \
 stipulation/battle_play/branch.h solving/machinery/solve.h \
 solving/machinery/dispatch.h debugging/trace.h solving/move_generator.h \
 solving/ply.h solving/pipe.h solving/testing_pipe.h debugging/assert.h

options/no_short_variations/no_short_variations_attacker_filter.h:

stipulation/stipulation.h:

stipulation/goals/goals.h:

position/board.h:

utilities/bitmask.h:

utilities/boolean.h:

stipulation/slice_type.h:

stipulation/slice_type.enum.h:

stipulation/slice_type.enum:

position/side.h:

position/side.enum.h:

pieces/pieces.h:

output/mode.h:

output/mode.enum.h:

solving/has_solution_type.h:

solving/has_solution_type.enum.h:

stipulation/testing_pipe.h:

stipulation/pipe.h:

stipulation/structure_traversal.h:

stipulation/slice.h:

stipulation/slice_structural_type.h:

stipulation/slice_structural_type.enum.h:

stipulation/slice_functional_type.h:

stipulation/slice_functional_type.enum.h:

stipulation/slice_contextual_type.h:

stipulation/slice_contextual_type.enum.h:

stipulation/traversal.h:

stipulation/battle_play/branch.h:

solving/machinery/solve.h:

solving/machinery/dispatch.h:

debugging/trace.h:

solving/move_generator.h:

solving/ply.h:

solving/pipe.h:

solving/testing_pipe.h:

debugging/assert.h:
