optimisations/immobility_tester_king_first$(OBJ_SUFFIX): \
 optimisations/immobility_tester_king_first.c \
 stipulation/goals/immobile/reached_tester.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 conditions/mummer.h solving/machinery/solve.h \
 solving/machinery/dispatch.h debugging/trace.h stipulation/proxy.h \
 stipulation/pipe.h stipulation/branch.h stipulation/boolean/and.h \
 solving/king_move_generator.h solving/non_king_move_generator.h \
 debugging/assert.h
stipulation/goals/immobile/reached_tester.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
conditions/mummer.h:
solving/machinery/solve.h:
solving/machinery/dispatch.h:
debugging/trace.h:
stipulation/proxy.h:
stipulation/pipe.h:
stipulation/branch.h:
stipulation/boolean/and.h:
solving/king_move_generator.h:
solving/non_king_move_generator.h:
debugging/assert.h:
optimisations/keepmating$(OBJ_SUFFIX): optimisations/keepmating.c \
 optimisations/keepmating.h solving/machinery/solve.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h pieces/walks/vectors.h \
 position/castling_rights.h stipulation/pipe.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/battle_play/branch.h stipulation/slice_insertion.h \
 stipulation/help_play/branch.h solving/pipe.h
optimisations/keepmating.h:
solving/machinery/solve.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
debugging/trace.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
pieces/walks/vectors.h:
position/castling_rights.h:
stipulation/pipe.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/battle_play/branch.h:
stipulation/slice_insertion.h:
stipulation/help_play/branch.h:
solving/pipe.h:
optimisations/hash$(OBJ_SUFFIX): optimisations/hash.c debugging/assert.h \
 optimisations/hash.h DHT/dhtbcmem.h pieces/pieces.h utilities/boolean.h \
 solving/machinery/solve.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum position/side.h position/side.enum.h \
 position/side.enum output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h position/underworld.h \
 solving/move_effect_journal.h position/castling_rights.h solving/ply.h \
 position/pieceid.h position/position.h position/color.h \
 position/color.enum.h position/color.enum pieces/walks/vectors.h \
 conditions/bgl.h conditions/fuddled_men.h output/plaintext/message.h \
 output/message.h input/plaintext/language.h solving/proofgames.h \
 DHT/dhtvalue.h DHT/fxf.h DHT/dht.h DHT/fxf.h \
 pieces/walks/pawns/en_passant.h solving/observation.h \
 solving/temporary_hacks.h solving/fork.h conditions/circe/circe.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 stipulation/slice_insertion.h solving/machinery/twin.h \
 conditions/circe/rebirth_square_occupied.h \
 conditions/circe/reborn_piece.h conditions/circe/rebirth_square.h \
 conditions/circe/relevant_capture.h conditions/circe/relevant_piece.h \
 conditions/circe/relevant_side.h conditions/circe/parachute.h \
 conditions/duellists.h conditions/mummer.h conditions/haunted_chess.h \
 conditions/imitator.h options/nontrivial.h solving/avoid_unsolvable.h \
 solving/castling.h solving/machinery/slack_length.h \
 solving/has_solution_type.h solving/has_solution_type.enum.h \
 solving/has_solution_type.enum stipulation/proxy.h stipulation/pipe.h \
 stipulation/battle_play/branch.h stipulation/help_play/branch.h \
 stipulation/branch.h platform/maxtime.h platform/maxmem.h solving/pipe.h \
 pieces/attributes/neutral/neutral.h options/options.h \
 conditions/conditions.h position/effects/piece_movement.h
debugging/assert.h:
optimisations/hash.h:
DHT/dhtbcmem.h:
pieces/pieces.h:
utilities/boolean.h:
solving/machinery/solve.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
debugging/trace.h:
position/underworld.h:
solving/move_effect_journal.h:
position/castling_rights.h:
solving/ply.h:
position/pieceid.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
pieces/walks/vectors.h:
conditions/bgl.h:
conditions/fuddled_men.h:
output/plaintext/message.h:
output/message.h:
input/plaintext/language.h:
solving/proofgames.h:
DHT/dhtvalue.h:
DHT/fxf.h:
DHT/dht.h:
DHT/fxf.h:
pieces/walks/pawns/en_passant.h:
solving/observation.h:
solving/temporary_hacks.h:
solving/fork.h:
conditions/circe/circe.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
stipulation/slice_insertion.h:
solving/machinery/twin.h:
conditions/circe/rebirth_square_occupied.h:
conditions/circe/reborn_piece.h:
conditions/circe/rebirth_square.h:
conditions/circe/relevant_capture.h:
conditions/circe/relevant_piece.h:
conditions/circe/relevant_side.h:
conditions/circe/parachute.h:
conditions/duellists.h:
conditions/mummer.h:
conditions/haunted_chess.h:
conditions/imitator.h:
options/nontrivial.h:
solving/avoid_unsolvable.h:
solving/castling.h:
solving/machinery/slack_length.h:
solving/has_solution_type.h:
solving/has_solution_type.enum.h:
solving/has_solution_type.enum:
stipulation/proxy.h:
stipulation/pipe.h:
stipulation/battle_play/branch.h:
stipulation/help_play/branch.h:
stipulation/branch.h:
platform/maxtime.h:
platform/maxmem.h:
solving/pipe.h:
pieces/attributes/neutral/neutral.h:
options/options.h:
conditions/conditions.h:
position/effects/piece_movement.h:
optimisations/orthodox_square_observation$(OBJ_SUFFIX): \
 optimisations/orthodox_square_observation.c \
 optimisations/orthodox_square_observation.h position/side.h \
 position/side.enum.h position/side.enum position/board.h \
 utilities/bitmask.h pieces/walks/vectors.h utilities/boolean.h \
 solving/find_square_observer_tracking_back_from_target.h \
 solving/observation.h stipulation/stipulation.h \
 stipulation/goals/goals.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 pieces/pieces.h output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h solving/ply.h debugging/trace.h \
 solving/temporary_hacks.h solving/fork.h solving/machinery/solve.h \
 pieces/walks/pawns/en_passant.h solving/move_effect_journal.h \
 position/castling_rights.h position/pieceid.h debugging/assert.h \
 position/position.h position/color.h position/color.enum.h \
 position/color.enum
optimisations/orthodox_square_observation.h:
position/side.h:
position/side.enum.h:
position/side.enum:
position/board.h:
utilities/bitmask.h:
pieces/walks/vectors.h:
utilities/boolean.h:
solving/find_square_observer_tracking_back_from_target.h:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
pieces/walks/pawns/en_passant.h:
solving/move_effect_journal.h:
position/castling_rights.h:
position/pieceid.h:
debugging/assert.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
optimisations/orthodox_check_directions$(OBJ_SUFFIX): \
 optimisations/orthodox_check_directions.c \
 optimisations/orthodox_check_directions.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum pieces/walks/vectors.h \
 position/position.h position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h debugging/assert.h \
 position/castling_rights.h solving/pipe.h solving/machinery/solve.h \
 solving/machinery/dispatch.h debugging/trace.h
optimisations/orthodox_check_directions.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
pieces/walks/vectors.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
solving/pipe.h:
solving/machinery/solve.h:
solving/machinery/dispatch.h:
debugging/trace.h:
optimisations/detect_retraction$(OBJ_SUFFIX): optimisations/detect_retraction.c \
 optimisations/detect_retraction.h solving/machinery/solve.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h solving/move_generator.h \
 solving/ply.h stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h \
 solving/move_effect_journal.h position/castling_rights.h \
 position/pieceid.h debugging/assert.h stipulation/pipe.h \
 stipulation/move.h solving/machinery/slack_length.h solving/pipe.h \
 stipulation/proxy.h stipulation/slice_insertion.h
optimisations/detect_retraction.h:
solving/machinery/solve.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
debugging/trace.h:
solving/move_generator.h:
solving/ply.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
solving/move_effect_journal.h:
position/castling_rights.h:
position/pieceid.h:
debugging/assert.h:
stipulation/pipe.h:
stipulation/move.h:
solving/machinery/slack_length.h:
solving/pipe.h:
stipulation/proxy.h:
stipulation/slice_insertion.h:
optimisations/observation$(OBJ_SUFFIX): optimisations/observation.c \
 optimisations/observation.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum solving/observation.h \
 solving/machinery/dispatch.h pieces/walks/vectors.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h conditions/conditions.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h debugging/assert.h position/castling_rights.h \
 conditions/singlebox/type1.h \
 solving/find_square_observer_tracking_back_from_target.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h output/plaintext/protocol.h solving/pipe.h \
 stipulation/branch.h stipulation/pipe.h
optimisations/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
utilities/boolean.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
pieces/pieces.h:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/observation.h:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
conditions/conditions.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
debugging/assert.h:
position/castling_rights.h:
conditions/singlebox/type1.h:
solving/find_square_observer_tracking_back_from_target.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
output/plaintext/protocol.h:
solving/pipe.h:
stipulation/branch.h:
stipulation/pipe.h:
