conditions/transmuting_kings/transmuting_kings$(OBJ_SUFFIX): \
 conditions/transmuting_kings/transmuting_kings.c \
 conditions/transmuting_kings/transmuting_kings.h pieces/pieces.h \
 utilities/boolean.h position/side.h position/side.enum.h \
 position/side.enum stipulation/stipulation.h stipulation/goals/goals.h \
 position/board.h utilities/bitmask.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum output/mode.h \
 output/mode.enum.h output/mode.enum solving/observation.h \
 solving/machinery/dispatch.h pieces/walks/vectors.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h \
 solving/find_square_observer_tracking_back_from_target.h solving/pipe.h \
 stipulation/proxy.h stipulation/pipe.h stipulation/branch.h \
 stipulation/fork.h position/position.h position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 position/castling_rights.h debugging/assert.h
conditions/transmuting_kings/transmuting_kings.h:
pieces/pieces.h:
utilities/boolean.h:
position/side.h:
position/side.enum.h:
position/side.enum:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/observation.h:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
solving/find_square_observer_tracking_back_from_target.h:
solving/pipe.h:
stipulation/proxy.h:
stipulation/pipe.h:
stipulation/branch.h:
stipulation/fork.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
position/castling_rights.h:
debugging/assert.h:
conditions/transmuting_kings/super$(OBJ_SUFFIX): \
 conditions/transmuting_kings/super.c \
 conditions/transmuting_kings/super.h pieces/pieces.h utilities/boolean.h \
 solving/machinery/solve.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum position/side.h position/side.enum.h \
 position/side.enum output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h conditions/mummer.h \
 conditions/transmuting_kings/transmuting_kings.h solving/observation.h \
 pieces/walks/vectors.h solving/ply.h solving/temporary_hacks.h \
 solving/fork.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h \
 solving/find_square_observer_tracking_back_from_target.h solving/check.h \
 stipulation/pipe.h stipulation/branch.h stipulation/move.h \
 solving/has_solution_type.h solving/has_solution_type.enum.h \
 solving/has_solution_type.enum stipulation/battle_play/branch.h \
 stipulation/slice_insertion.h stipulation/help_play/branch.h \
 solving/pipe.h position/position.h position/color.h \
 position/color.enum.h position/color.enum position/pieceid.h \
 position/castling_rights.h position/effects/walk_change.h \
 solving/move_effect_journal.h position/effects/flags_change.h \
 position/effects/utils.h debugging/assert.h
conditions/transmuting_kings/super.h:
pieces/pieces.h:
utilities/boolean.h:
solving/machinery/solve.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
position/side.h:
position/side.enum.h:
position/side.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
debugging/trace.h:
conditions/mummer.h:
conditions/transmuting_kings/transmuting_kings.h:
solving/observation.h:
pieces/walks/vectors.h:
solving/ply.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
solving/find_square_observer_tracking_back_from_target.h:
solving/check.h:
stipulation/pipe.h:
stipulation/branch.h:
stipulation/move.h:
solving/has_solution_type.h:
solving/has_solution_type.enum.h:
solving/has_solution_type.enum:
stipulation/battle_play/branch.h:
stipulation/slice_insertion.h:
stipulation/help_play/branch.h:
solving/pipe.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
position/castling_rights.h:
position/effects/walk_change.h:
solving/move_effect_journal.h:
position/effects/flags_change.h:
position/effects/utils.h:
debugging/assert.h:
conditions/transmuting_kings/reflective_kings$(OBJ_SUFFIX): \
 conditions/transmuting_kings/reflective_kings.c \
 conditions/transmuting_kings/reflective_kings.h pieces/pieces.h \
 utilities/boolean.h position/side.h position/side.enum.h \
 position/side.enum stipulation/stipulation.h stipulation/goals/goals.h \
 position/board.h utilities/bitmask.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum output/mode.h \
 output/mode.enum.h output/mode.enum \
 conditions/transmuting_kings/transmuting_kings.h solving/observation.h \
 solving/machinery/dispatch.h pieces/walks/vectors.h solving/ply.h \
 debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h solving/move_generator.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h \
 solving/find_square_observer_tracking_back_from_target.h solving/pipe.h \
 stipulation/proxy.h stipulation/pipe.h stipulation/branch.h \
 position/position.h position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h position/castling_rights.h \
 debugging/assert.h
conditions/transmuting_kings/reflective_kings.h:
pieces/pieces.h:
utilities/boolean.h:
position/side.h:
position/side.enum.h:
position/side.enum:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
conditions/transmuting_kings/transmuting_kings.h:
solving/observation.h:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
solving/find_square_observer_tracking_back_from_target.h:
solving/pipe.h:
stipulation/proxy.h:
stipulation/pipe.h:
stipulation/branch.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
position/castling_rights.h:
debugging/assert.h:
conditions/transmuting_kings/vaulting_kings$(OBJ_SUFFIX): \
 conditions/transmuting_kings/vaulting_kings.c \
 conditions/transmuting_kings/vaulting_kings.h pieces/pieces.h \
 utilities/boolean.h position/side.h position/side.enum.h \
 position/side.enum solving/observation.h stipulation/stipulation.h \
 stipulation/goals/goals.h position/board.h utilities/bitmask.h \
 stipulation/slice_type.h stipulation/slice_type.enum.h \
 stipulation/slice_type.enum output/mode.h output/mode.enum.h \
 output/mode.enum solving/machinery/dispatch.h pieces/walks/vectors.h \
 solving/ply.h debugging/trace.h solving/temporary_hacks.h solving/fork.h \
 solving/machinery/solve.h \
 conditions/transmuting_kings/transmuting_kings.h \
 solving/move_generator.h stipulation/structure_traversal.h \
 stipulation/slice.h stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 debugging/measure.h \
 solving/find_square_observer_tracking_back_from_target.h solving/pipe.h \
 position/position.h position/color.h position/color.enum.h \
 position/color.enum position/pieceid.h position/castling_rights.h \
 debugging/assert.h
conditions/transmuting_kings/vaulting_kings.h:
pieces/pieces.h:
utilities/boolean.h:
position/side.h:
position/side.enum.h:
position/side.enum:
solving/observation.h:
stipulation/stipulation.h:
stipulation/goals/goals.h:
position/board.h:
utilities/bitmask.h:
stipulation/slice_type.h:
stipulation/slice_type.enum.h:
stipulation/slice_type.enum:
output/mode.h:
output/mode.enum.h:
output/mode.enum:
solving/machinery/dispatch.h:
pieces/walks/vectors.h:
solving/ply.h:
debugging/trace.h:
solving/temporary_hacks.h:
solving/fork.h:
solving/machinery/solve.h:
conditions/transmuting_kings/transmuting_kings.h:
solving/move_generator.h:
stipulation/structure_traversal.h:
stipulation/slice.h:
stipulation/slice_structural_type.h:
stipulation/slice_structural_type.enum.h:
stipulation/slice_structural_type.enum:
stipulation/slice_functional_type.h:
stipulation/slice_functional_type.enum.h:
stipulation/slice_functional_type.enum:
stipulation/slice_contextual_type.h:
stipulation/slice_contextual_type.enum.h:
stipulation/slice_contextual_type.enum:
stipulation/traversal.h:
debugging/measure.h:
solving/find_square_observer_tracking_back_from_target.h:
solving/pipe.h:
position/position.h:
position/color.h:
position/color.enum.h:
position/color.enum:
position/pieceid.h:
position/castling_rights.h:
debugging/assert.h:
