conditions/amu/mate_filter$(OBJ_SUFFIX): conditions/amu/mate_filter.c \
 conditions/amu/mate_filter.h solving/machinery/solve.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h conditions/amu/attack_counter.h stipulation/pipe.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 solving/pipe.h debugging/assert.h

conditions/amu/mate_filter.h:

solving/machinery/solve.h:

stipulation/stipulation.h:

stipulation/goals/goals.h:

position/board.h:

utilities/bitmask.h:

utilities/boolean.h:

stipulation/slice_type.h:

stipulation/slice_type.enum.h:

stipulation/slice_type.enum:

position/side.h:

position/side.enum.h:

position/side.enum:

pieces/pieces.h:

output/mode.h:

output/mode.enum.h:

output/mode.enum:

solving/machinery/dispatch.h:

debugging/trace.h:

position/position.h:

position/color.h:

position/color.enum.h:

position/color.enum:

position/pieceid.h:

pieces/walks/vectors.h:

position/castling_rights.h:

solving/ply.h:

conditions/amu/attack_counter.h:

stipulation/pipe.h:

stipulation/structure_traversal.h:

stipulation/slice.h:

stipulation/slice_structural_type.h:

stipulation/slice_structural_type.enum.h:

stipulation/slice_structural_type.enum:

stipulation/slice_functional_type.h:

stipulation/slice_functional_type.enum.h:

stipulation/slice_functional_type.enum:

stipulation/slice_contextual_type.h:

stipulation/slice_contextual_type.enum.h:

stipulation/slice_contextual_type.enum:

stipulation/traversal.h:

solving/pipe.h:

debugging/assert.h:
conditions/amu/attack_counter$(OBJ_SUFFIX): conditions/amu/attack_counter.c \
 conditions/amu/attack_counter.h solving/machinery/solve.h \
 stipulation/stipulation.h stipulation/goals/goals.h position/board.h \
 utilities/bitmask.h utilities/boolean.h stipulation/slice_type.h \
 stipulation/slice_type.enum.h stipulation/slice_type.enum \
 position/side.h position/side.enum.h position/side.enum pieces/pieces.h \
 output/mode.h output/mode.enum.h output/mode.enum \
 solving/machinery/dispatch.h debugging/trace.h position/position.h \
 position/color.h position/color.enum.h position/color.enum \
 position/pieceid.h pieces/walks/vectors.h position/castling_rights.h \
 solving/ply.h solving/observation.h solving/temporary_hacks.h \
 solving/find_square_observer_tracking_back_from_target.h \
 solving/move_generator.h stipulation/pipe.h \
 stipulation/structure_traversal.h stipulation/slice.h \
 stipulation/slice_structural_type.h \
 stipulation/slice_structural_type.enum.h \
 stipulation/slice_structural_type.enum \
 stipulation/slice_functional_type.h \
 stipulation/slice_functional_type.enum.h \
 stipulation/slice_functional_type.enum \
 stipulation/slice_contextual_type.h \
 stipulation/slice_contextual_type.enum.h \
 stipulation/slice_contextual_type.enum stipulation/traversal.h \
 solving/has_solution_type.h solving/has_solution_type.enum.h \
 solving/has_solution_type.enum solving/post_move_iteration.h \
 stipulation/move.h solving/pipe.h debugging/assert.h

conditions/amu/attack_counter.h:

solving/machinery/solve.h:

stipulation/stipulation.h:

stipulation/goals/goals.h:

position/board.h:

utilities/bitmask.h:

utilities/boolean.h:

stipulation/slice_type.h:

stipulation/slice_type.enum.h:

stipulation/slice_type.enum:

position/side.h:

position/side.enum.h:

position/side.enum:

pieces/pieces.h:

output/mode.h:

output/mode.enum.h:

output/mode.enum:

solving/machinery/dispatch.h:

debugging/trace.h:

position/position.h:

position/color.h:

position/color.enum.h:

position/color.enum:

position/pieceid.h:

pieces/walks/vectors.h:

position/castling_rights.h:

solving/ply.h:

solving/observation.h:

solving/temporary_hacks.h:

solving/find_square_observer_tracking_back_from_target.h:

solving/move_generator.h:

stipulation/pipe.h:

stipulation/structure_traversal.h:

stipulation/slice.h:

stipulation/slice_structural_type.h:

stipulation/slice_structural_type.enum.h:

stipulation/slice_structural_type.enum:

stipulation/slice_functional_type.h:

stipulation/slice_functional_type.enum.h:

stipulation/slice_functional_type.enum:

stipulation/slice_contextual_type.h:

stipulation/slice_contextual_type.enum.h:

stipulation/slice_contextual_type.enum:

stipulation/traversal.h:

solving/has_solution_type.h:

solving/has_solution_type.enum.h:

solving/has_solution_type.enum:

solving/post_move_iteration.h:

stipulation/move.h:

solving/pipe.h:

debugging/assert.h:
